About This Game Hexa Turn is a 2D puzzle game that offers simple turn-based gameplay. You will strategically turn hexagons to block triangle's way to the squares.Features Pure puzzle solving with simple & minimal visuals Brain teaser challenges that put your logic skills to the test Carefully crafted 96 levels Variety of unique game mechanics: double turn, freeze, distraction, remover 20 Steam achivements Easy one-click controls 7aa9394dea Title: Hexa TurnGenre: Casual, Indie, StrategyDeveloper:Abdullah FiratPublisher:Abdullah FiratRelease Date: 26 Feb, 2018 Hexa Turn Torrent Download hexa turn 1.18. hexa turn level 23. hexa turn 2.23. hexa turn apk. hexa turn 1.24. hexa turn 2.24. hexa turn game. hexa turn 1.17. hexa turn level 21. hexa turn 1.8. hexa turn walkthrough. hexa turn 2.3. hexa turn 2.17. hexa turn 1.7. hexa tablet wont turn on. hexa turn 2.19. hexa turn level 7. hexa turning radius. hexa turn guide. hexa turn game walkthrough. hexa turn 1.22. hexa turn 2.7. hexa turn level 17. hexa turn 1.21. hexa turn mod apk. hexa turn solutions. hexa turn 4.24. hexa turn 2.21 Perfect little puzzle. In short: This is a smart turn-based puzzle game with various interesting mechanics. While I do have a few gripes with the implementation, the core gameplay is rock solid and the pricing adeqate.In long: Each level takes place on a hex-based grid where 1 or more triangles will bee-line for targets. Your job is to protect these targets by use of various clever and interesting mechanics: At the start of the game you can only flip tiles to create walls. Separating triangles and targets is the win-condition, but soon your arsenal expands with new toys: Double walls, freezes, decoys, etc. Soon you'll also have to deal with unflippable tiles and double-moving triangles. There is a lot of variety and depth and I never found myself getting bored.There is a substantial amount of strategy in trying to herd the triangles. But make no mistake - at its heart this is a puzzle game. Almost all levels have but a single working solution. If there is a difference in path length, enemies act very predictable. If two potential targets are the same distance away, enemies will always take the path worse for the player or decide randomly between them. Only on the very last level did I encounter randomness that actually changed the outcome. I wasn't a huge fan of the teleporter tiles introduced towards the end of the game, as they made enemy movement more confusing. Everything else though was enjoyable.There are 96 levels. Each new mechanic is properly tutorialized, but in general difficulty goes up steadily in a gentle curve. Even so, you will use the undo-button a lot as the levels are quite cleverly\/fiendishly designed. It took me about 2.5 hours to beat every level and I might replay them in a few years. Unfortunately a full-clear nets only about 630 flipped tiles, while a poorly thought-out achievement requires 1,000, which adds another 30 minutes of mindless grind. Levels are only unlocked one after the other, but you can access bonus abilities on each level (like extra freezes for instance) to prevent you from getting stuck (I never used them though).I would describe the presentation as functional. The graphics are nothing to write home about, but they are functional and have a certain minimalist appeal. The sound effects are good, but I was not a fan of the "music", which I would describe as ambient noise.The technical implementation is sufficient. We're looking at a built-in windowed mode (albeit with a fixed resolution\/size) and the ability to turn off sound effects and music separately. There are no volume sliders. The game seems to be a halfway decent mobile port. Esc for backing out and R for resetting levels are bound as sensible hotkeys The much more frequently used undo and all your abilities can apparently not be accessed via keyboard though, which adds a few annoying button clicks. If you select the wrong ability by accident, you can also not unselect it, short of using the undo button to go back a step. Speaking of the undo mechanic: On later levels, when undoing stuff quite often, sometimes effects will remain, forcing you to reset the whole level (the only bug I encountered). The achivement triggers are also a bit strange, firing only when you go back to the main menu.In conclusion I quite enjoyed this game, even though implementation and presentation could take a few minor fixes here and a little polish there. Thankfully the core gameplay remains solid and interesting\/challenging. The price is adequate for the amount of content and replayability; great even if you buy on sale.. Starts as a relaxing puzzler and quickly ramps up into a legit pure tactics game.. A really good minimalist puzzle game with a few really clever situations.. Very. Nice.
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